Posts Tagged tips on backgammon
Backgammon: This Game is Crucial -3
Posted by oscar in Backgammon, Board Games on January 16th, 2009
Challenge 2 Contd.
White’s chances of attacking or priming improve greatly if his back checkers can get into the action. For example, if Red plays 9/7, 9/6 he’ll be quite sorry if White rolls 6-6.
The men on the 22, previously blocked, leap into action 6 pips away from the Red blot, making a broken prime that puts the blot in great jeopardy.
Red’s prime is potentially useful in many other scenarios too. White could attack successfully but then fail to escape, especially if Red extends his four-in-a-row to five or six.
If Red’s blot escapes, the prime could keep White from getting into the race with big doubles and make it easier for Red to bear in, and off, safely.
Another possibility, which one sees frequently with a 22-point game, is that White could crash when Red still has a strong board, then get queezed off the anchor and succumb to an attack.
So we see that Red’s solid four-prime is an asset well worth preserving, and that an alternative to 9/7, 9/6 should be sought, but which? Playing 7/4, 6/4 or 8/5, 7/5 make good home board points but leave a double shot that might let White simultaneously hit and escape a checker, and this is even more dangerous because Red already has one blot.
Playing 8/5, 6/4 is pure and pretty, perhaps best if you know that White is going to roll 6-6, 5-5 or 6-5… but 32 shots with 3 blots is really overdoing it. Moving 13/10, 13/11 leaves a bunch of fly shots while making it easier for White to diversify in the outfield.
The right play is something easily overlooked until you have examined the alternatives. Playing 6/1* preserves Red’s assets. The fact that it is a hit softens the danger of leaving a second blot exposed to a direct shot.
It works as a tempo play, slowing down White’s incipient attack. At worst, if Red gets hit, he is still playing 4-prime vs. 4-prime with the advantage of only two back to three. Playing 6/1* isn’t the sort of thing you’d really like to be doing.
It either gets hit or buries a checker. But it is the least damaging out of a rather weak set of possibilities.
To properly appreciate the value of Red’s 4-prime, especially the point six away from White’s anchor, it helps to play the game out a few times and take note of the role played by the prime in what follows. Let’s just glance at a few of the innumerable possibilities after 6/1*.
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