Posts Tagged buka
Blue Moon Card Game
Posted by oscar in Blue Moon, Card Games on January 18th, 2009

Blue Moon is considered as the most winning creation of Reiner Knizia. Published by Kosmos/Fantasy Flight Games, Blue Moon took the collectible card game (CCG) genre into a different light. Essentially, blue moon is a card game played by two players that bears some likeness to the renowned Magic: The Gathering, a creation of Richard Garfield, even though the game mechanics are somewhat different. Nevertheless Blue Moon is not considered a CCG; even though each player has to make use of his own deck, in this particular game there are no booster packs and, aside from a number of promotional cards, all the cards of Blue Moon are sold in decks of predetermined composition. Essentially, in this kind of set up one would not any rare cards.
Based in exceptional fantasy scenery, Blue Moon replicates the struggles of the different peoples residing in the world of Blue Moon. Every individual has their own exclusive traits as well as game play mechanics, and is characterized by a 30 card deck with the addition of a “leader” card. The base Blue Moon game box includes a small game board, with three small plastic dragons. These plastic dragons are serves as scoring counters in the game. Apart from this, the game box also contains two complete decks for the Vulca and Hoax peoples. Blue Moon cards are huge and they even look like tarot cards. Presently, it is almost unfeasible to buy card sleeves to protect them.
Additional characters for the game are the listed below, (this characters are to be bought separately):
* Mimix
* Flit
* Buka (Buka Invasion)
* Khind
* Aqua
* Terrah
* Pillar
Apart from this, two more decks referred to as Emissaries & Inquisitors: Allies and Emissaries & Inquisitors: Blessings have extra cards which could be used in at least two means. Advanced rules in the basic set permit players an added freedom in the construction of their own decks, each of these decks are based on a single character with imported cards from other character, in essence there is a limitation provided by the cards’ deck construction costs calculated in “moons”. On the other hand, the Emissaries & Inquisitors decks permit additional deck building potential.
In same manner as that of the Magic: The Gathering, many Blue Moon cards bear text to identify the cards’ power on the game, there are instances wherein there is an override of the game rules. The game is consequently very reliant to language. Recognized accessible editions subsist in English (Fantasy Flight Games), Dutch (999 Games, exclusive of the Buka Invasion), German (Kosmos), and (much unfinished) French (Tilsit). Apart from this, it could also be noted that there are differences when it comes to the artwork of the game boxes. There are a number of promotional cards which have been released and provided as gifts at different gaming occasions.
In the year 2006 Fantasy Flight Games released a Blue Moon-related board game referred to as Blue Moon City. However this board game is not well-matched with the Blue Moon card game and is a complete German-style board game played by 2 to 4 players. The board game is based in the identical Blue Moon world. It also shares artwork with the Blue Moon card games; however (aside from some comparatively questionable thematic associations) this is where the links stop. In the 2007 edition of the Lucca Comics & Games Italian comics and games gathering, Reiner Knizia himself verified that no new decks for Blue Moon are under way, as the publisher is has no interest anymore in releasing them. In this case, the game should be taken into account as “complete” with its present set of decks.
Blue Moon: Terms and Terminologies
Posted by oscar in Blue Moon, Card Games on January 16th, 2009

Blue Moon is a card game for two players where each player has to use his own deck. There will be no rare cards because all cards are to be sold in decks of fixed composition.
Blue Moon has eight players to be represented by their own deck of cards. Before the game starts, each player is entitled to select the decks to be able to enter a battle.
Each player is required to take control over one of the main Blue Moon peoples such as the Vulca, tall, angular humanoids that erupts multicolored fire from their heads and the Hoax, the elderly scholars.
The Vulca people’s advantage is fire, which is the greatest among any other people deck while the Hoax people are playing straightforward and their cards contain special power texts.
Additional people that can be bought (each sold separately) are:
-Mimix – are female warriors which are able to play multiple characters on their turns although they only have special-power tricks.
-Flit – are strange, taciturn bird-men with an ability to go back into one’s hand for reuse when their turn begins.
-Khind – are childlike creatures which can be played along with others and their added powers.
-Terrah – are strong North American men and women and serves as the mirror image of the fiery Vulca.
-Pillar – are grim, wire-haired humans where some of their Boosters serves as potions to increase their strengths.
-Aqua – are made up of amphibian women and the undersea creatures and the most subtle of the decks.
-Buka (Buka Invasion)
There are four kinds of cards which decks are made up of:
-Character – The most important type of card because this will be used by the player in order to do the battle.
-Booster – This could come in the forms of weapons, magic, monsters, forces of nature and other elements to provide the character’s additional powers and any other special advantages. The effect lasts only for one turn.
-Support – Same thing as the Booster but its effect is different. Supports last throughout the fight and will be discarded if a player decided to retreat.
-Leadership – A powerful card with one-time advantages more than the scope of power values.
In addition, each character has fire and earth powers, for instance 4 fire and 6 earth, or 3 fire and 2 earth or could be 0 fire and 0 earth. The numbers indicated depend upon the way how the battles are fought.
Either Booster or Support may be played by players together with their character. Only one Leadership card may be played by players when their turn starts, it may also depend if they wish to continue or not the current battle.
During the series of fights, the players will lay down the most powerful cards of their choice. The winning player will earn advantage in the tug-of-war in the favor of the three dragons.
In the event that a player has insufficient cards, the player who has swayed the dragons to his side will be awarded with crystals while the first player to collect five crystals is the winner.
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