Frequently Asked Questions


cc14 In the middle of the game, there are some situations can neither move or remove his or her pieces maybe because it is being blocked by another player’s pieces or it is simply stuck in the lone corners of the Chinese Checker board. With this difficulty and problem on hand, most of the players will find it difficult to move their pieces as the rules say and even tougher to win the game.

This is a common question that the experts and master gamers wanted to solve by suggesting and adding practical rule in the game that would be wide enough to cover any untoward and unforeseen situations.

As a response to most common and frequent questions concerning this, Master Gamer website posted this rule: If a player is prevented from moving a peg into a hole in the destination triangle because of the presence of an opposing peg in that hole, then instead of playing in the usual way, the player is entitled to swap the opposing peg with that of his own peg.

That is to put simply, the alternative way to the dilemma is to continue the game until one or more of other players’ holes no longer hold any piece belonging to other players. Since the objective of the game is for a player to successfully and completely transport all of his or her peg to the other side of the triangle, being stuck or blocked does not mean end of the game.

Although not immediately related to the coarse of playing the game of Chinese Checkers, most of the players who became interested in playing the said game asked why Halma is most preferred and played in European countries, especially in Germany rather than the American-hailed Chinese Checkers.

Meanwhile, there are some places where Halma disappeared in practice and replaced rather by Chinese Checkers. These are interesting questions that most likely asked by players that are much related to the naming of the games themselves.

Some of the Internet sites explained that there are some instances that Chinese Checkers and Halma are both terms used interchangeably especially in Germany. And since Halma originated from Germany, the patronage over it is deeper and widespread rather than American-modified Chinese Checkers.

In addition, there are many of the Internet gaming sites offering Chinese Checkers coming from Germany are tagged and named as Halma.

Many of the experts and intellectual researchers studying the symbolism and deeper history of Chinese Checkers debunked all of the notions circling and circumventing around the said board game.

According to Bruce Whitehill, Halma has never been known or tagged as Hoppity as David Parlett claimed in his entry in the Oxford History of Board Games in 1999, in the hopes of reaching effectively the interests of the ‘classically uneducated market.’

Another notion that is still unverified is the idea that the Chinese Checkers Game is also called ‘Tiao4 Qi2′ or ‘Tiau-qi’ which literally means in English as Jump Chess, Jumping Chess or ‘the jumping-game’ in China.

In addition, the mysticism revolving around its triangle-consisted stars that concerns about the relationship of the Star of David of Judaism into the six-pointed stars of Chinese Checkers.

So as the unverified researches as regard the relationship of the board game to the star embedded in the flags of China since it is in no way originated from China or is a checkers in itself, as Fraught argued.

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